Glossary of Terms

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The following is a Glossary of Terms used in Master of Eternity.

General[edit | edit source]

Pixie: A being created by humans for numerous purposes, but they primarily operate suits and help maintain the Asgard.

Suit: A battle mech operated by pixies.

MC: The Main Character and captain of the Asgard. He that believes in the good will of pixies and fights with the Alliance Army against the Empire. He is called "Master" by the pixies onboard the Asgard.

Parts: A component that offers various bonuses to a suit when equipped. They can be enhanced with similar or lower grade parts, but cannot be removed once equipped, only replaced by other parts.

Pixies[edit | edit source]

Classes[edit | edit source]

Assault: Pixies in this class can use any suit of the same class. Assaults target one close target at a time, but may hit multiple enemies with certain skills. Due to their small attack range but good attack power, these units are best used for clearing enemies in the front lines.

Bombardier: Pixies in this class can use any suit of the same class. Bombardiers target multiple enemies in a + shape, but the shape and area of effect may change with certain skills. Bombardiers can attack over walls, but can't attack enemies directly in front of the unit.

Support: Pixies in this class can use any suit of the same class. Supports target one target within their attack range. Supports have the weakest attack, but make up for that with ally buffs and healing.

Sniper: Pixies in this class can use any suit of the same class. Snipers target multiple enemies in a straight line. They tend to have low movement, but have the highest range and pretty powerful attacks.

Suits[edit | edit source]

Stats[edit | edit source]

HP: Hit Points.

MP: Mana Points. Suit skills uses MP

ATK: Attack

DEF: Defense

CRIT: Crit damage

CRIT%: Chance of crit

ACC: Accuracy

EVA: Evasion

Secondary Stats[edit | edit source]

Move: How many tiles the suit can move per turn

CNTR: Counter. Counters activate when the attacking suit is in range of attacked suit.

STNΩ: Stun resistance

FRZΩ: Freeze resistance

SILΩ: Silence resistance

ACDΩ: Corrosion resistance

Status Conditions[edit | edit source]

Continuous Healing: A buff that will gradually restore a suit's Health for a couple of turns, how much healing takes place depends on what provided the buff.

Corrosion: A status condition that makes suits take damage at start of each turn and reduces the effectiveness of heals by 75%. The damage from corrosion is fixed and IGNORE damage reduction and/or defense.

Frozen: Frozen suits are unable to move for one turn, but they can still attack and use skills. Skills that have suits dash forward will move the suit if there is a suitable target within the casting range.

Overheat: An overheated suit cannot attack but can still move. Overheat is a debuff and you can remove it.

Silence: Silenced suits cannot use skills for two turns. Movement and normal attacks are possible.

Stun: Stunned suits are cannot move, attack, or use skills. Stun lasts for one turn.

Stat Buff/Debuff[edit | edit source]

Accuracy Up/Down: A buff/debuff that raises or lowers the suit's Accuracy for a few turns, affecting how often their attacks will hit other targets.

Attack Up/Down: A buff/debuff that raises or lowers the suit's Attack Power for a few turns, affecting their damage (and healing power for Supports).

Critical Damage Up/Down: A buff/debuff that raises or lowers the suit's Critical Damage for a few turns, affecting their damage when they land a critical hit.

Defense Up/Down: A buff/debuff that raises or lowers the suit's Armor for a few turns, making them take more damage from attacks.

Evasion Up/Down: A buff/debuff that raises or lowers the suit's Evasion for a few turns, affecting how often enemy attacks will hit.

Movement Up/Down: A buff/debuff that raises or lowers the suit's Movement Speed for a few turns, affecting how far on the map that suit can travel.

Precision Up/Down: A buff/debuff that raises or lowers the suit's Critical Chance rate for a few turns, affecting how often their attacks will cause a critical hit.